Hello everybody. This is our first video log for X4: Foundations and hopefully a start of a series of similar videos like this where we talk a little bit about the ongoing development of X4: Foundations as well as X4: Split Vendetta which is the upcoming expansion which we unfortunately just had to delay until 2020. It was originally planned for around this time now in 2019. I thought I would like to explain everything we are working on here internally and also maybe in future videos give other people on the team a chance to talk about what they are doing and preview a little bit already of some of the changes that we are working on. As you may know version 2.60 of X4: Foundations was just released a few weeks ago and is focused mostly on a lot of balancing changes around the economy. So that was a lot of work mostly on one big area. There’s a huge change log that you can look up. This is behind us so it’s not the topic today but there is also a beta coming up – or basically already out by now – of version 3.0. This might be a bit confusing because we just announced that 3.0 and Split Vendetta will be delayed until 2020 but 3.0 is really a big thing for us. It’s a lot more than just an ordinary update with some bug fixes. It actually has three major blocks in it. One is mission content mostly, some of that for Split Vendette which will require the expansion, but most of the story content is actually also playable in the normal X4: Foundations, so that will be free of charge. That’s content update and therefore it’s currently not in the beta of 3.0 because there are still localization issues and we just need to test that more internally first. But then there are the other two blocks of the 3.0 beta: one being the normal work that we are always doing, improving the game. And that’s a lot because the work for 3.0 has started actually already long before 2.60, actually even before 2.50 already, so there’s a lot of changes that we haven’t released yet because they also require a lot of testing and that’s why we are now making this beta with all of those other changes and give them out already now in a public beta. You can join the public beta. Details on that in the video description, this is where you’ll find instructions on how to join. The third block of the 3.0 beta is tutorials and making the game more accessible because while we were showing the game at trade shows and also from feedback we got already before we went to the shows, a lot of people who are not so familiar with with the game really struggle, especially in the beginning, not just to learn how to control the game but even more just to get an idea of all the things that are possible, like changing the mode of controls. An example are people who were playing X3 games before. For example X3: Reunion which is the most extreme because it didn’t have cockpits and people came to us during gamescom and were saying “hey why can I not have the game like this, I would like to play X4 but I only like to play it in this particular way” and actually to most of those people I can say “yeah you can do that”. But they are not aware of it so we want to make it easier. There are hotkeys for example to turn off the cockpit rendering, there are ways to configure exotic controllers and I also invert axis. I will talk about some of those things in other future videos and show you also the demos and things that we are doing to explain those features. These are basically new tutorials but not included in the main game. A lot of people had problems with the tutorials that we had at the start of X4: Foundations because these tutorials are designed to always work in place. Whenever you want information about trading, you start this trading tutorial, but then the tutorial sometimes doesn’t work very well because you may be in the wrong situation where you don’t have the right ship for it yet. The existing tutorial, by definition, is really much more context sensitive. It doesn’t work so well all the time. For this reason we made new demos where we have more control over the situation. There is for example one combat demo that we also made to show the game to new customers, especially at trade shows, but this also teaches a little bit of the normal weapon controls, how to steer and a couple of basics of fighting with a ship. I’m going to show this in a separate video. Another really cool thing we are currently working on, which is even more fundamental, will be a flight school which will really go step by step through all of the features that you can configure, how to do it and explain a lot of things that I think also some of the more advanced or experienced X4 players may not know already. This is not just useful to beginners but also to some people who may know a lot about one area of the game but not about all the areas because the game is really so big and has so many features. We are also working as I said on that middle part, just improving the game in general. That includes user interface improvements and balancing changes. We’re in particular currently working on making fights with capital ships a bit harder again. Capital ships in general are stronger, but then again giving smaller ships still a chance to fight against the surface elements. This balancing change is coming up again based on a lot of feedback that we got in the last couple of weeks, also after the AMA that we just did on Reddit a few weeks ago. We can talk about all of the stuff we are working on and I would welcome feedback. What do you want me to talk about, or us to talk about, other people here at the office as well. Let me know in the comments under this video and then we will see what we can do. In general you know about our plans for 2020: there will be Split Vendetta and with Split Vendetta also the full 3.0, or what we call 3.0. Maybe we will change the numbering by then a little bit. The full 3.0 will most importantly include the new missions. And of course there’s also work going on into future expansions and as we go further I may also be able to talk a little bit about that. So stay tuned and hopefully give us some feedback. It would be cool if we could just interact through these kind of videos and hear a little bit more from you guys out there. If you like this, please like and subscribe – now I can finally talk like a normal YouTuber – and if you like the game it would be great if you could give us a review on Steam. Thanks for watching!