Hello, Ponguj's here and today we will talk about The Joy of Creation: Story Mode. I'm not sure how much I'll go into theorising today, I'll focus on
Read MoreHello hello and welcome to my fabulous tutorial! Where you'll learn how to export a texture to the Source engine. So first I'll go through, with pret
Read Moreup down 6inch right left 9 inch masking teyp and cutting only left right masking typ 1 cutting 2 not
Read MoreIn the last movie, you learned about the limitations of converting regular 3ds Max materials into Stingray Shaders. Before you move to creating actua
Read MoreJOHN CARSTARPHEN: Hi. This is John Carstarphen for Expert Village. Now, here's an example of a finished texture map and we're going to apply the map
Read MoreStandard method for cubemap texture baking Create a new environment map We recommend to always name your objects meaningfully Select a file that cont
Read More- [Jamie] Hello there. This is Jamie. Welcome to another session of Viztech support services. In this particular session, I'll quickly show you how I
Read MoreRight now, you’re looking at renderings of human settlements on Mars. These designs were part of NASA’s 3D Printed Habitat Challenge, a 4
Read More6*4 1 inch masking wall putty texture with hand remove all masking type
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