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How to Animate Textured 2D Characters [Scribble Kibble #36]

How to Animate Textured 2D Characters [Scribble Kibble #36]


This tutorial will show you how to animate
2D characters that have texture in a bunch of different ways. We’ll Make a textured puppet character. Paint texture onto animation frames. Apply texture to a traditionally animated
character with a special effects program I use Adobe software for this video but this
chart shows common non-Adobe programs that can (for the most part) do what I do in this
tutorial. I’m going to switch programs a lot, so this
icon at the bottom of the screen shows if I am using Animate, Photoshop, or After Effects. Textured Puppets
For a textured puppet, when you build your character be aware of where different pieces
meet, because when the joints move the texture will move with them, and if your texture is
poorly designed, this is the result. The textures grind against each other. You’ll notice this in Bojack Horseman, where
his neck meets his chest. Normally his clothes cover the crease, so
think of things like that to hide joints, or add a soft fade to the joint location of
the top piece. Or hey, accept the fact your textured joints
show. It’s still good enough for Netflix. You can create highly detailed puppet pieces
directly in Photoshop by hand drawing them. You can use texture brushes, apply pattern
overlays, go crazy. Your options with this method are limitless. Once finished, import puppet pieces to Animate
or After Effects, build your rig, and animate it. Don’t want to paint? In Adobe Animate you can use raster-based
textures as a fill or a brush. For a fill, click the paint bucket tool. In the color panel, use the dropdown to select
bitmap fill. Here’s a texture I made in Photoshop. I’ll import that. Now click the area you want to fill with the
paint bucket. The graphic automatically tiles. You can rotate, scale, and skew the pattern
by choosing the gradient transform tool and then clicking on the fill area. Animate will not remember the transformations
you make, so if you adjust one pattern you are going to have to manually change it everywhere
unless you use the eyedropper tool and allow lock fill. Notice the fill pattern follows my character. If you want the fill pattern to stay on the
same place on the stage, then when you click the paint bucket tool you need to select the
lock fill modifier. Here’s the difference. Everything I said about the bucket also works
for the brush tool. Painting Textures
One very time consuming way to texturize your characters is to paint every single animation
frame by hand. This is easy to do in a program like TVPaint,
or if you happen to be animating directly in Photoshop, GIMP, or some other painting
program. Otherwise you need to first export your animation
frames to paint them. Here is WeimTime’s character. To export it as frames File>>Export>>Export
Movie. Make a folder for all of the PNG images and
save. In Photoshop, click File>>Open and click
the first frame of your exported animation. Check the “image sequence” box. Photoshop creates a timeline. You need to click Window>>Timeline to see
it. Quick note for pros: converting the timeline
to frames does not work anymore, so this is how to paint in timeline view. Go to Layer>>Video Layers>>New Blank Video
Layer Drag your layer outside of the current video
group. Then in the timeline bring it to be above
your character. Paint on this. If you need to paint multiple layers, make
more blank video layers and repeat the process. You can group your painting layers to the
character layer so they don’t bleed outside the character boundaries. You’ll notice when I go to the next frame,
it’s a copy of the previous one, but the painting disappears. To solve that, go back to the previous frame,
Layer>>Video Layers>>Duplicate Layer. You can use onion skinning. To turn it on, click the menu button on the
corner of the Timeline window. Here is your onion skin, and here are your
onion skin settings. If you want, you can apply FX overlays to
the entire character animation layer. They won’t move with the character though. Wow, look at this hideous paint job. Let’s save it. Click the arrow in the Timeline window, or
go to File>>Export>>Render Video. You can save as a video file. Only some kinds of formats will support the
alpha channel, which means your transparent background. Note that video files with transparent backgrounds
are very large and that they are not compatible with low-level video editing software. The other option is to make a PNG sequence! Change this to Photoshop. Transparency is important, so make sure your
Alpha channel is something other than None. String your saved images together in your
video editing program, and place the character animation layer on top of your background. If you’re using Windows Movie Maker or iMovie
you’ll have to do something like this, where you put all the images in your timeline and
then set the duration to a fraction of a second. Special Effects Textures
A quick texture technique you can do is place a static texture over your character. The problem with this is it looks like the
character is moving through the texture, since the texture layer doesn’t go anywhere. In After Effects, duplicate your character
animation layer. Drag your texture onto the timeline, underneath
the duplicate. Set the track matte to alpha. If you can’t see track matte, click these
sneaky icons on the bottom left. Now if you want, you can try tweening the
static texture layer to follow the character. Animators get around the problem of the previous
texture method by creating an animated texture. I’ll do a quick one by making a texture
with the same brush a couple of different times and making a movie file out of the images. Meh. It’ll do. Import the animated texture into After Effects. Right click the animated texture, Interpret
Footage>>Main>>set loop to 100. Drag the texture onto the timeline underneath
a duplicated copy of your character animation layer and set the texture track matte to alpha
(again, if you can’t see track matte, turn it on here). Fiddle with the settings. This is the important part. An animated texture on a still character is
ugly. Right click the texture layer and Time>>Enable
Time Remapping. Add a keyframe at the location where your
character is frozen in place and a keyframe where it starts moving. Click the frozen in place keyframe and hit
CTRL + C, then click on the starts moving keyframe and hit CTRL + V. Now the texture is only animated where it
should be. Repeat this process at each stop and start
point. Happy? Good. Play around with the settings. Phew. That’s enough texture. I’m done with texture. Keep experimenting and you’ll find many
ways to put texture on 2D animations! For more tutorials, look for yellow Scribble
Kibble episodes in the YouTube playlist, or check the website. Come back next Friday for a new episode. Whee!

Comments (74)

  1. this is so useful, thank you!

  2. Thank you Crowne Prince

  3. these are the most useful animation videos

  4. Can you review (the boy who learned to fly Usain bolt )

  5. The amount of things I've learned through Scribble Kibble is amazing. I absolutely adore the series, bravo Crowne Prince.

  6. thank you so much for this.

  7. I don't think I would do it frame by frame

  8. Thanks for the video! I remember that dog lol

  9. Never thought that there's so many ways to do this job… Even though I don't think I'll use them now… (Maybe in the future, I might make use of some of the technique? That might be several years later though XD

  10. So is this how Chowder was animated?

  11. the animated texture reminds me of the more crude ways of texturing old animations from 70s and 80s from the USSR and neighbouring countries, or doing effects like smoke or sand. There I believe they just 'stamped' the animation cellss with some rough surface. If I find some on YT, I'll link them.
    Thanks for another great video ^^

  12. I figured you'd mention Bojack 😂

  13. Hello.
    As I'm animating with Paint tool Sai, how can I shade when doing animation?

  14. This was amazing CP thank you ^^

  15. 2:54 she plays octodad? XD

  16. I keep rewinding a few seconds to stare at your character's animation. It's so pleasant.

  17. (Looking at the chart of tools that can replace Adobe programs) Krita supports animation since version 3, so it can be called a replacement for Adobe Animate/Flash as well. Though it still has a few missing features like tweening :/.

  18. Paint tool sai is what some people animate on these days, I animate on YouTube and my animations and drawings are finger drawn,no stylish. No mouse.no computer.

  19. Have you seen the textures in the Count of Montecristo anime? that style is crazy!

  20. Can you look into the Easy music video for mat zo and porter robinson?

  21. 2:15 on the left, is that how they animated the Cartoon Network show, Chowder? I've always been so confused on how they got the textures to stay still but the characters' bodies moving…

  22. is there a way to import all the frames from your file to a program that put the frames together Faster than having to put one in at a time?

  23. It's funny cause I was JUST about to ask you about this. Well, not for animation but for backgrounds. Close enough.

  24. I have no idea what half she is talking about in this video. Heck, I don't even animate but I still like listening and learning 🙂

  25. Crowne prince.. i have a program called Medibang paint Pro and it dose not have a animate function, so i have to draw each frame individualy and put it together into a movie maker like program to animate it, then i have to mess with the frames just to get it to match the words i put for the Audio… I was hoping if you know of a Easier way of doing this when you Dont have money for adobe or Paint Sai… im stuck in a painful traditional animation style.

  26. I have no illusions that this video was inspired solely by my comment. That would be stupid. Nevertheless, I have to thank you for answering a comment I put on one of the earlier Scribble Kibble episodes (forgive me if I can't remember which one, I just got home from school and I'm freaking tired). Thank you for making these fun and informative episodes about animation! I can't wait till the next one. That, and Fridays mean I don't have to deal with school tomorrow. Anyways, keep up the great work!

  27. Well that was all rather complicated. Thanks for the explanation.

  28. check out crowfolly's channel.. it'll blow your minds away

  29. he prince I have a question. I just started animating with tvpaint and coloring and shading takes for me to long to finish a a animation/map part. is there a way to get the lineart from the frames in paint tool sai or an other drawing program? because it is hard to find the exact colours that match up with the designs from my oc's.

  30. fuck it , i aint an animator just here to listen to your wonderful voice

  31. you probably don't take request it would be interesting to see your take on the tales from dunwall series

  32. If you take requests… I'd love to see Eddsworld or [S] Act 7… If not… ignore my comment and let me remember this comment and be embarrassed.

  33. lol I laughed when you said, "look at this hideous paint job, Lets save it!" XD Thank you for all the nice techniques on creating textures on 2D didn't know there was so many tricks that easy to do with 2D 🙂

  34. Hmm, that "ugly animated texture" actually makes me think of an external source causing reflections off the character. Like what flickering firelight would do. Or a, hmm, blizzard? (would that texture work like such? how could a blizzard bounce light off like that? does your project call for a blizzard? hmm.)

    Tldr: Texture looks ugly? Think blizzard. ^_^

  35. Do an episode on Don't Starve game and trailers

  36. Wah last method is so easy yet I'd never thought of doing it this way exactly, so thankies~ Also I guess I need to step up my game with PS animation 'coz I only get my way around animation on frames rather than on timeline

  37. So that's why the thumbnails of each episode have a different color.

  38. I can't send you an email.Also how do I send a Email to you anyways?

  39. I actually animate in flipaclip how do I make any of it

  40. When the character moves over the texture it can look good. Chowder anyone?

  41. I religiously watch your videos and it pains me to see that you don't even have 100,000 subs yet. I love your videos so much, and they inspire me to create!

  42. scribble kibble the art equivalent of grian

  43. Hmmm, I can't tell if I have the right TVpaint.. out of the three you showed. I can't tell if mine is the right one 0:18

  44. Do you use a screen tablet, mouse or tablet (I'm a new artist)

  45. What animation program do you use?

  46. You probably don't take requests. Buuuuuuut. Could you do Eddsworld?

  47. How to use animation timelines? :0

  48. YOU TAKE THE MOON AND YOU TAKE THE SUN

  49. Quick question, is there a way to color the textures in Flash CC? I know the paint bucket tool doesn't work. So can I paint over it with the Paint Brush?

  50. How does a dog eat scribble kibble

  51. Crowne Prince:"And it creates a timeline." Me: "Just don't hit the reset button XD"

  52. A good reference would be chowder the Cartoon Network show where the cloth detail within it is not locked as they move

  53. i have pencil 2d just like fire i animate like bosssss i sleep like a bosssssssssss i dance like a bossssss i sing like a bosssss lalalalalalalaaaaaaaaaaaa

  54. Oh look, it's MusicDogWeimMan

  55. So that's how Chowder worked.

  56. What about firepaca?

  57. In Animate CC, can you have a fill that functions like a masking layer? I want to make one symbol that has outlines and masks another layer. The reason I don't just want to use the Bitmap fill is because I want to be able to edit the masked layer along the timeline.
    Oh yeah I forgot the crucial part when writing this, I want the masked layer outside the symbol.

  58. If anyone wants to know how to kinda make textures in Firealpaca here it is:

    Ok so first go to google and search for the texture you want (wood,leather,fur whatever) then drawn it to your picture (if you're making a full new picture, drag it onto the empty canvas, if you already have a drawing and add a texture, drag the texture picture onto the frame options, if it's small circle it and hit "control T")ok now u have ur texture and want to add color. So first you lower the opacity (wherever u like) and make a new layer under the texture layer,choose a color, and since the texture layers opacity is lowered,it will probably show thru! If you want to do that but inside a drawing for color, use the magic wand tool) hope this helped OwO

  59. 6:23 face it after effects is the batter texture tool for thouse forms of effects

  60. Totally didn't watch for my little warrior kitties fur hahahaha…haha ..ha…ha……

  61. Now I know how Chowder was animated.

  62. What’s the bone icon?
    XDDDD

  63. I always thought they did green screen or blue screen with the other textures

  64. Why is scribble kibble seemingly doing stuff in PS, AE and Animate only now?

  65. I remember as a child seeing an animated character with a plaid shirt, but the plaid texture wasn't moving with the character. I thought to myself, "That's cheating!" Now that I'm older it's obvious to me that going to the effort of carefully moving and warping the texture would have been a nightmare for the animators.

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